I work extensively in the Unity engine, both in 2D and 3D, focusing primarily on Procedural Level Generation, System and Behaviour programming as well as In- Editor Tools.
I graduated from Algonquin College School of Technologies with an Advanced Diploma in Game Development in 2015.
My larger projects and games.
Fix My Car Series
FireRabbit Inc. (2015 - Present)
I currently work on a contract basis as a Game Developer, creating everything I need for full projects from scripting to models and level layouts and population.
I am employed as a designer on a number of titles in ongoing series by Fire Rabbit Inc. I create adaptable Design Documents that persist throughout the entire development cycle as well as complete Level and Game Designs both on paper and in Unity 3D.
Titles I have developed for FireRabbit include:
-Fix My Car: Unannounced Title
-Unannounced "Room Escape" game
Student Project (2015)
I gained valuable Game Development experience as a student during this period working in a small team as a Lead Developer to create a product up to the Beta phase of development in Unity C#.
I created boss fights, game management systems and procedurally generated obstacles for the player. The project was shown at the Level Up showcase in Toronto, gaining a respectable audience with multiple returning players.
Projects I've worked on, tools I've created, coding exercises I had fun with, and Game Jam Games!